Kirill Nepomnyaschy makes lots of interesting little games. His last game (Watch Your Step) is one of our favourite entries from Ludum Dare 29 (Theme: Beneath the Surface). And now he answers our questions!
1. How long have you been making games?
I started to work on first game in summer 2009, when I read Blame! – awesome manga series by Tsutomu Nihei. For some reason I was literally obsessed by the idea to turn it into a side-view shooter like Soldat by Michal Marcinkowski. I had some programming experience by that time, but I knew nothing about game development, so I spent 4 months trying different approaches and came out with nothing but a bit of concept art and a very basic platformer demo. However, I’m still keeping in mind that one day I will gather enough experience to make this game.
2. Where do you find ideas for your games? Tell us something about your creative process.
Usually it happens like that: one day you just wake up and realize that you have to make the game about something. And from that moment you can do nothing else but working on it. So you turn off your phone, log off skype, buy one hundred dry ramen noodles packs and start prototyping that game until you are out of money.
In game jams it’s a bit different. I usually start from drawing some theme-related scenes and trying to figure out the mood. In one way or another graphics lead to the gameplay.
3. Watch your Step is a game you’ve made in 48 hs. for Ludum Dare 29. Where does its idea come from?
4. Art in Watch your Step is amazing. What are your favourite games in terms of art direction? Why?
For me the best art was in Risk of Rain by Hopoo Games. Colors, animations and effects in this game are above all praise. Also Nidhogg by Mark Essen looks terrific. It really feels like old cartoon made in pixel art. Fits perfect. I also like minimalistic atari-style graphics and classic games like Defender, Scramble and Asteroids.
5. Do you like game jams? Why? Any favourite story or anecdote concerning one?
Game jams are awesome and they do a good job for indie community. The thing is that regular game development is 95% routine and game jams are just concentrated fun of making a new game. For Ludum Dare I made nearly half of my games. There’s a great article about game jams on Gamasutra.
The most fun part of jams is the last hour rush when you realize that you have no title screen, no sounds, no name for your game and everything is bugged, you haven’t slept for 47 hours and you still can’t figure out which color is the best for those clouds! The funniest moment for me was next day after LD#28 when I came across lets-play video for my submission and after beating the game there was a text line “Yes. It did worth.” which I came up with in last 10 minutes and haven’t enough time to translate in english properly. I literally laughed out loud reading comments for that one.
6. In which project/s are you working on right now?
Currently I’m focused on daytime job, but I have few projects in prototyping stage. One of them is asteroids RPG which I’ve been working on since december 2013.
7. If you have to choose three and only three game developers to follow their work closely, which ones would you choose and why?
8. Are you a heavy gamer? What games are you playing now?
9. One last random question. If you could have any art piece in the world hanging on your bedroom wall, which would it be and why?